AI Insights · Timothy · April 2024
Top 5 Third Person Games on Unified Platform in Europe Q1 2024
Explore the performance metrics of the top 5 third-person games in Europe for Q1 2024, including weekly downloads, revenue, and active users.
In the first quarter of 2024, the top 5 third-person games on a unified platform in Europe showcased varied performance trends in terms of weekly downloads, revenue, and active users. Here’s a detailed look at how each game fared:
Subway Surfers from Sybo Games ApS experienced significant fluctuations in its weekly downloads, peaking at approximately 893K during mid-January and closing the quarter with around 546K. Weekly revenue ranged from $19.6K to $29K, with noticeable peaks at the start and end of January. The game maintained a healthy number of weekly active users, starting at 13.5M and peaking at 16M by the end of January, then stabilizing around 14.9M towards the end of March.
PUBG MOBILE by Tencent Mobile International Limited saw steady weekly revenue growth, reaching a high of approximately $3.7M in mid-March. Weekly downloads showed a decreasing trend, starting at 590K and ending at around 463K. The game’s weekly active users saw a slight fluctuation, starting at 14.6M and peaking at 16.5M by the end of January, then stabilizing around 15M towards the end of March.
Last War:Survival from FirstFun demonstrated a robust increase in weekly revenue, peaking at approximately $3M by the end of March. Weekly downloads saw a decline from 549K in early January to around 272K by the end of the quarter. The game’s weekly active users increased from 965K to around 1.5M by the end of March, showing consistent growth throughout the quarter.
Going Balls by Supersonic Studios LTD maintained a steady weekly revenue, hovering around $3.3K to $3.8K. Weekly downloads fluctuated, peaking at approximately 547K in early January and ending the quarter with around 405K. The game’s weekly active users showed a slight decrease, starting at 3.3M and ending at around 2.8M.
Race Master 3D - Car Racing from SayGames LTD saw a gradual decline in weekly downloads, starting at 571K and ending at around 339K. Weekly revenue remained relatively stable, ranging from $6.7K to $8.5K. The game’s weekly active users also saw a slight decline, starting at 2.7M and ending at around 2.1M.
For more detailed insights and data on app performance, visit Sensor Tower.